![]() A-Bath is almost always a location for defenders, so attackers beware. A-Exit is a concern here since defenders can use B-Teleporter to get a surprise flank on the enemies here. A-Lobby: A convenient back-site in the game, this is a generally empty part of the map like B-Lobby.It houses A-Teleporter that leads into B-Exit. A-Short is an area of concern here since it leads to the narrow A-Cubby corridor, often a sensitive sniper-prone A-Site area popular for Operator and Marshal users. A-Link: A counterpart crossroad area from the Attacker Side Spawn, this Link area is associated with A-Site assaults from the middle part of the map. ![]() B-Short is an area of concern since defenders often peek from B-Window, plus B-Exit often leads to surprise counter-assaults. B-Link: A crucial crossroad from the Attacker Side Spawn, this Link area is generally approached when attacking B-Site from the midsection of the map. ![]() The Garden faces B-Teleporter, which leads straight into A-Exit on the other side of the map. ![]() An area of concern is primarily B-Long, since it gives quick access to B-Garden that is likely guarded considering its proximity to B-Site.
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